dwmkerr / dwmkerr/sharpgl

FPS limit not respected

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C#
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Description

The frame rate seems to be in complete run-away mode.

![](http://i.imgur.com/ba9Bav8.png)

I have my own frame counter running and it verifies that the frames displayed are accurate. This is on VS2013 targeting .NET 4.0. The same frame rates can be observed on almost all samples, both winforms and WPF.

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