DispatchTimer Priority for drawing in OpenGLControl
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Description
Hi,
Our users complained about a poor performance of our application when an OpenGLControl was open.
I tracked that down to the Dispatch timer priority which was 10 (DispatcherPriority.Send) which is the highest priority.
I lowered that priority to 7 (DispatcherPriority.Render). Doing this, reduces fps a little bit, but the rest of the application stays responsive.
Maybe that should be changed in the next Version?!
Cheers Thomas
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