dtolnay / dtolnay/inventory

Behavior in multi-crate projects

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Rust
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Description

Hello!

Is `inventory` supposed to work when using a multi-crate structure? I sketched out my project structure here: https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=9da89efa993ce084845d5d7417cac9ae

I use Rust 1.62.1 on Linux. I ran `cargo run --release -p cli`.

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