Behavior in multi-crate projects
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- Rust
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Description
Hello!
Is `inventory` supposed to work when using a multi-crate structure? I sketched out my project structure here: https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=9da89efa993ce084845d5d7417cac9ae
I use Rust 1.62.1 on Linux. I ran `cargo run --release -p cli`.
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