douglascdev / douglascdev/hashbot

Pirate RPG

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Description

## Current design
- Mythical setting, including things like Kraken, Davy Jones and magic(maybe)
- Different regions
- Players can travel between regions
- Mobs vary in difficulty depending on the region
- Every region can be ruled by a player clan
- From time to time a clan can be challenged for control of a region
- The ruling clan can collect taxes on transactions happening in that region
- The ruling clan sets the tax rate, incentivizing people to travel between regions and set the rate to optimize revenue(laffer curve).
- Farming is done by exploring islands in a region
- PvE can be done by attacking vessels in the current region
- Player's ship can be upgraded with different items(cannons, etc)
- Players can pick a faction after leveling to a certain point:
- Navy: gets rewards for hunting pirates
- Pirates
- Ship crews?
- Items
- Stored in player's inventory
- Each has a type(Weapon, Armor, Ship Part) and attributes
- Fishing

## TODO
- Find mechanics that require strategic thinking and is hard to automate, to avoid bots topping leaderboards
- Figure out how region battles work

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