ImageBrush (with TileMode as Tile and ViewportUnits as Absolute) as DiffuseMaterial has a wrong behavior.
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- C#
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Description
* .NET Core Version: 6.0.203
* Windows version: 10.0.19043
* Does the bug reproduce also in WPF for .NET Framework 4.8?: Yes
* Is this bug related specifically to tooling in Visual Studio: No
* Security issues or bugs: No
**Problem description:**
In a `Viewport3D`, we consider the rendering of **the first column** of a texture to a `GeometryModel3D` that represent a square.
That's it, each point of the square `({x,y}∈[0,1]²)` is mapped to `{0,y}` in the texture space.
``` xml
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If we set the `ImageBrush` `TileMode` to `"Tile"`, it appear that it is the middle column of the texture that is rendered, that's it, each point of the square `({x,y}∈[0,1]²)` is mapped to `{0.5,y}` in the texture space instead of `{0,y}`.
**Actual behavior:**
When the `ImageBrush` `TileMode` is set to `"Tile"`, it is the middle column of the texture that is rendered, that's it, each point of the square `({x,y}∈[0,1]²)` is mapped to `{0.5,y}`.
**Expected behavior:**
When the `ImageBrush` `TileMode` is set to `"Tile"`, it should be the first column of the texture that is rendered, that's it, each point of the square `({x,y}∈[0,1]²)` should be mapped to `{0,y}`.
**Minimal repro:**
Code to reproduce the bug available [here](https://github.com/Orace/WpfGeometryModel3DBug/releases/tag/v0.0.1).
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Assessment
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