Consider a rewrite for testablity and efficiency
- Dominant language
- C#
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- Avg merge
- 3d 15m
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Description
# Background Motivation
The current arcade publishing infrastructure is not well-tested and is complex due to the various tasks it needs to handle efficiently. A rewrite is needed to improve testability and simplify the code.
# Suggested Approach
The proposed design involves dividing the publishing process into distinct stages: determining artifact information, deciding artifact destinations, gathering artifacts, and publishing them. Each stage should be abstracted with strong contracts and use Dependency Injection (DI) for better testability.
# Advantages
This approach will make the code more modular, easier to test, and maintain. It will also allow for parallelization and better control over the publishing flow.
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