Ovelapped tiles
- Dominant language
- C#
- Stars
- 125
- Forks
- 18
- PR merge metrics
- No merged PRs in 30d
Description
Good day
I write some demo and found your project but i have two questions:
- is project completely dead? there is no updae for a long time, no issue..
- more practice: for example, i have box with snow terrain at (60, 60, 68, 68). than player enter to snow i want to add some additional acceleration, so i want to detect collision with such boxes (with `Cross` resolution). Now, suggest, that we have bonuses, that can generated on not occupied cells (including snow). Now, there is possible situation then i have bonus at same position (60, 60, 68, 68).
So, now my player come to that cell and i receive only one collision. I drill down to sources and method `Hit` in `World` class (at line 81) take only nearest hit, so other hits with overlapped boxes will be ignored.
Can you give me workaround about that issue? or may be i do something wrong?
Contributor guide
No contributing guide indexed for this repository
Research direction
Start with the World.Hit method at line 81 and reproduce the described case using overlapping boxes at (60, 60, 68, 68), including the Cross resolution. Trace how the nearest hit is selected and determine the intended behavior for multiple overlapping collisions; done should mean that behavior is documented or handled consistently, with a reproducible check for the reported case.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100