donmccurdy / donmccurdy/glTF-Transform

quantize: include UVs outside [0,1] range

Open
#335 2 comments 0 reactions 0 assignees View on GitHub
feature package:functions
Dominant language
TypeScript
Stars
2k
Forks
206
Avg merge
2d 2h
Merged PRs (30d)
16

Description

Quantization currently skips any texture coordinates extending beyond the [0,1] range. Could improve completeness by quantizing, adding KHR_texture_transform when those are encountered. Will probably want to use the same quantization grid for all UVs in the scene, to avoid hitting limits on distinct texture transforms e.g. in three.js.

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.