[d3d11] Final Fantasy X-2 → missing halo light around an object, issue with LAA? (need help with apitrace)
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Description
WINED3D + PROTON_FORCE_LARGE_ADDRESS_AWARE=0

DXVK

⚠️ With WineD3D + PROTON_FORCE_LARGE_ADDRESS_AWARE=1, the halo light is missing too! ⚠️
I can't test with DXVK + PROTON_FORCE_LARGE_ADDRESS_AWARE=0 because I have a black screen when I load the save file.
### System information
- GPU: AMD RX 580
- Driver: Mesa 21.0.1
- Wine version: Proton 6.3
- DXVK version: 1.8.1
### Apitrace file(s)
I couldn't get a trace, the game crashes at startup...
Here is my save file, if it can help:
[ffx2_010.tar.gz](https://github.com/doitsujin/dxvk/files/6255238/ffx2_010.tar.gz)
path: `Steam/steamapps/compatdata/359870/pfx/drive_c/users/steamuser/My Documents/SQUARE ENIX/FINAL FANTASY X&X-2 HD Remaster/FINAL FANTASY X-2/`
### Log files
[steam-359870-dxvk-laa0.log](https://github.com/doitsujin/dxvk/files/6255231/steam-359870-dxvk-laa0.log)
[steam-359870-dxvk-laa1.log](https://github.com/doitsujin/dxvk/files/6255232/steam-359870-dxvk-laa1.log)
[steam-359870-wined3d-laa0.log](https://github.com/doitsujin/dxvk/files/6255234/steam-359870-wined3d-laa0.log)
[steam-359870-wined3d-laa1.log](https://github.com/doitsujin/dxvk/files/6255236/steam-359870-wined3d-laa1.log)
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