Possible interaction with rapier areas
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- Dominant language
- Rust
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Description
Would be nice if there was some way to detect if a liquid particle leaves/enters an area. I'm thinking it would be a separate event on an area maybe that tells you what particles leave/enter. Not 100% sure how it would work though.
However for this coupling the rapier/salva libs would offer better experience. (eg. maybe making salva part of rapier?)
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