CCD between fast moving dynamic objects tunnel
Open
- Dominant language
- Rust
- Stars
- 5.7k
- Forks
- 387
- Avg merge
- 4d 23h
- Merged PRs (30d)
- 6
Description
From: https://github.com/appsinacup/godot-rapier-physics/issues/610 Two fast moving objects with CCD enabled tunnel.
Contributor guide
Research direction
Begin with the linked godot-rapier-physics report and reproduce the case of two fast-moving dynamic objects with CCD enabled. Then trace the CCD behavior in this repository; done means the objects no longer tunnel, with a regression test covering the reported scenario.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot, rust
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100