Get CCD point of impact
Open
2D
3D
A-Dynamics
C-Enhancement
D-Medium
P-Medium
- Dominant language
- Rust
- Stars
- 5.7k
- Forks
- 387
- Avg merge
- 4d 23h
- Merged PRs (30d)
- 6
Description
Hello!
I'm using rapier in Bevy and am curious if I can get the location of impact out of a rigid body that is using CCD?
From what I can tell from looking at the CCD solver, the actual collision point based on the TOI is never exposed to the `CollisionEvent`. And in my use case I have relatively high velocity entities that may collide with each other, and it's hard to get their point of impact. outside of just taking their position transforms before the next velocity step.
Contributor guide
Assessment
This issue has not been assessed yet.