[Feature Request] Support shift origin function
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C-Enhancement
- Dominant language
- Rust
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Description
Similar to the `shiftOrigin(Vec3)` function provided in Phyx.
https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/OriginShift.html
This is useful when developing a large world game where the float precision issue could exist.
Compared to manually updating all colliders/rigid bodies to shift a location, this method could preserve some caches, which gives better performance.
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