dimforge / dimforge/rapier

Breaking joints

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#348 3 comments 6 reactions 0 assignees View on GitHub
A-Dynamics C-Enhancement D-Medium P-Low
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Rust
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Merged PRs (30d)
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Description

I think a native way of breaking joints would be really useful for simple destruction in games. Thinking of something similar to Unity's "break force" and "torque force" https://docs.unity3d.com/Manual/class-FixedJoint.html.

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