Breaking joints
Open
A-Dynamics
C-Enhancement
D-Medium
P-Low
- Dominant language
- Rust
- Stars
- 5.7k
- Forks
- 387
- Avg merge
- 4d 23h
- Merged PRs (30d)
- 6
Description
I think a native way of breaking joints would be really useful for simple destruction in games. Thinking of something similar to Unity's "break force" and "torque force" https://docs.unity3d.com/Manual/class-FixedJoint.html.
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