Option for ShapeCasts to return only face normals
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C-Enhancement
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- Dominant language
- Rust
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Description
A limitation with Parry I've encountered while using Rapier3d to implement a character controller. Sometimes shapecasts will return the normal of a vertex or edge feature when a face normal is necessary for things like wall/ramp sliding logic.
Not sure what the best way to go about implementing this feature would be, somebody in the bevy physics channel suggested adding a `force_face_normals` field to ShapeCastOptions.
Possible related issue: https://github.com/dimforge/parry/issues/193
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