Fine-grained restitution and friction
Open
enhancement
P-low
- Dominant language
- Rust
- Stars
- 1.6k
- Forks
- 120
- PR merge metrics
- No merged PRs in 30d
Description
It would be useful to support bodies that have restitution and friction per-shape for bodies with compound shapes. ncollide's `TriMesh` already stores uv coordinates, so you could conceivably even have texture-mapped surface properties, which would be useful for applications like a terrain mesh whose surface represents a wide array of potentially smoothly-varying materials.
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