sync_colliders performance degradation / leak
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- Dominant language
- Rust
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Description
Over time, `ColliderWorld.colliders_w_parent` can become filled with duplicate collider IDs, leading to significant slowdown. I have fixed this in my fork by changing `colliders_w_parent` to a HashSet. I can submit a PR with my changes, but I'm sure there are more optimal ways to improve this.
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