Iterating over parts of a body
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- Dominant language
- Rust
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Description
Processing bodies generically (for example, in a force generator) may requires access to body part specific information, such as center of mass. Presently there doesn't appear to be any way to traverse the parts of a body of statically unknown body type. To correct this, `Body` could be extended with something like `fn parts_len(&self) -> usize` to guide use of `Body::part`.
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