In 2d, why is `Triangular` not implementing `Shape`?
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- Dominant language
- Rust
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Description
I think I don't understand what the use of `Triangular` is since it doesn't implements the trait `Shape`. After reading #202, it feels that the right shape to use is `ConvexPolygon`, but in that case, I don't see why `Triangular` exists at all (and I'm sure there is a reason). I think that the documentation could be more explicit.
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