Is there a direct way to check for interferences with a convex polygon?
- Dominant language
- Rust
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Description
[CollisionWorld](https://www.ncollide.org/rustdoc/ncollide2d/world/struct.CollisionWorld.html) currently exposes methods for the retrieval of interferences with [a ray](https://www.ncollide.org/rustdoc/ncollide2d/world/struct.CollisionWorld.html#method.interferences_with_ray), [a point](https://www.ncollide.org/rustdoc/ncollide2d/world/struct.CollisionWorld.html#method.interferences_with_point) or [an AABB](https://www.ncollide.org/rustdoc/ncollide2d/world/struct.CollisionWorld.html#method.interferences_with_aabb). For my use-case however, I need to retrieve all objects that interfere with a [ConvexPolygon](https://www.ncollide.org/rustdoc/ncollide2d/shape/struct.ConvexPolygon.html).
My current approach is the following.
1. Enclose the polygon in an AABB
2. Retrieve the interferences with said AABB
3. Filter them manually by using the Separating Axis Theorem in order to check if the polygon actually contains them.
Is there a better way to do this without using the sensors API?
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