dimforge / dimforge/ncollide

Add a CollisionWorld method that checks if two colliders are touching.

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#252 4 comments 1 reaction 0 assignees View on GitHub
enhancement good first issue P-medium
Dominant language
Rust
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Description

The current way of doing this is `collision_world.contact_pair(handle1, handle2).unwrap_or(false).num_contacts() > 0` but it is verbose and does not cover cases where the collision query is a proximity.

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