Add a CollisionWorld method that checks if two colliders are touching.
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enhancement
good first issue
P-medium
- Dominant language
- Rust
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- 926
- Forks
- 104
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Description
The current way of doing this is `collision_world.contact_pair(handle1, handle2).unwrap_or(false).num_contacts() > 0` but it is verbose and does not cover cases where the collision query is a proximity.
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