Make the collision world auto-detect when a collision object moved.
Open
enhancement
P-low
- Dominant language
- Rust
- Stars
- 926
- Forks
- 104
- PR merge metrics
- No merged PRs in 30d
Description
Currently, the user has to call `CollisionWorld::set_position(...)` to change the position of a collision object. Calling `CollisionObject::set_position` directly instead will result in the collision world not being aware of the change, and thus not detecting potential new collisions.
We should find a way to let the collision world auto-detect a position change due to `CollisionObject::set_position`.
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