dimforge / dimforge/ncollide

Make the collision world auto-detect when a collision object moved.

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#233 2 comments 2 reactions 0 assignees View on GitHub
enhancement P-low
Dominant language
Rust
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No merged PRs in 30d

Description

Currently, the user has to call `CollisionWorld::set_position(...)` to change the position of a collision object. Calling `CollisionObject::set_position` directly instead will result in the collision world not being aware of the change, and thus not detecting potential new collisions.

We should find a way to let the collision world auto-detect a position change due to `CollisionObject::set_position`.

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