dimforge / dimforge/ncollide

query::algorithms::glk::cast_ray doesn't converge some times

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#144 2 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
Rust
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Description

seen when calling time_of_impact using a simple box trimesh as shapes and calculating the collisions between 1 shape and another 200 every frame. it happens after a few seconds running at 60fps.

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