query::algorithms::glk::cast_ray doesn't converge some times
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bug
- Dominant language
- Rust
- Stars
- 926
- Forks
- 104
- PR merge metrics
- No merged PRs in 30d
Description
seen when calling time_of_impact using a simple box trimesh as shapes and calculating the collisions between 1 shape and another 200 every frame. it happens after a few seconds running at 60fps.
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