Implement a dedicated Composite-vs-Composite collision detector.
Open
enhancement
- Dominant language
- Rust
- Stars
- 926
- Forks
- 104
- PR merge metrics
- No merged PRs in 30d
Description
Currently, Composite-vs-Composite shape collision detection is handled by interpreting one of the composites as an opaque shape, e.g, with `narrow_phase::CompositeShapeRepr`. Therefore, the two tree descents are not synchronized. This is especially detrimental for persistant collision detection where this imposes more allocations of sub-detectors.
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