Scaling a trimesh?
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enhancement
- Dominant language
- Rust
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Description
In the [trimesh](https://github.com/sebcrozet/ncollide/blob/master/ncollide_entities/shape/trimesh.rs) shape, I want to perform ray queries against the mesh but with a scaled mesh. I scale the mesh dynamically. Is this possible? Should I instead rebuild the trimesh with new scaled vertices? Thanks
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