dimforge / dimforge/ncollide

Use dedicated algorithms for point-containement and ray-cast against simple primitives.

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enhancement
Dominant language
Rust
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Description

Currently, a complex GJK-based ray-cast algorithm is used for some simple primitives like, say, the capsule. This is very inefficient as a dedicated solution would only require the resolution of a low-degree (2, 3 or 4) polynomial in most cases.

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