dimforge / dimforge/kiss3d

Remove event handling from the cameras.

Open
#9 1 comment 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Rust
Stars
1.8k
Forks
194
Avg merge
1d 14h
Merged PRs (30d)
2

Description

At the moment event handling is exclusively done by the active camera. This is not very modular since event handlers could be stand-alone controllers that modify some scene node properties.

Contributor guide

No contributing guide indexed for this repository

Research direction

No files or tests are named. Start by locating the active camera's event-dispatch path and how handlers update scene-node properties. Done means event handling is no longer exclusively owned by the active camera and standalone controllers can modify scene nodes.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics
Issue type
Refactor
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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