Remove event handling from the cameras.
Open
enhancement
- Dominant language
- Rust
- Stars
- 1.8k
- Forks
- 194
- Avg merge
- 1d 14h
- Merged PRs (30d)
- 2
Description
At the moment event handling is exclusively done by the active camera. This is not very modular since event handlers could be stand-alone controllers that modify some scene node properties.
Contributor guide
No contributing guide indexed for this repository
Research direction
No files or tests are named. Start by locating the active camera's event-dispatch path and how handlers update scene-node properties. Done means event handling is no longer exclusively owned by the active camera and standalone controllers can modify scene nodes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100