Add a `roll` to cameras, effectively allowing custom axes orientations.
Open
- Dominant language
- Rust
- Stars
- 1.8k
- Forks
- 194
- Avg merge
- 1d 14h
- Merged PRs (30d)
- 2
Description
I would work on this myself, but I do not have sufficient knowledge.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating kiss3d's camera type and its orientation handling; the issue does not identify files or tests. Review how camera axes are currently defined, then determine the intended representation for roll and custom axis orientations. Done should include working rolled cameras with coverage for the new orientation behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100