Frustum culling anywhere ?
- Dominant language
- Rust
- Stars
- 1.8k
- Forks
- 194
- Avg merge
- 1d 14h
- Merged PRs (30d)
- 2
Description
Hi,
This issue isn't a bug neither a feature request.
I'm discovering this project and it fits so well my needs that I wanted to congratulate you for this (I was about to code my own engine for the same reasons your project exists in the first place).
I've not tested it for now but I'm reading the code to understand how it's designed (I like it so far). I'm no 3D expert but I used to contribute a lot for several years long ago to BabylonJS.
I still have a question : I just can't find the code about the frustum culling (I understood the frustum was bound to the cameras). Is there any frustum culling CPU or GPU side ?
Anyway, excellent work so far, please keep going ;-)
I'll test Kiss3D as soon as I'm back on my workstation (holiday time now).
You can close this (fake) issue, I just couldn't find a better way to ask my question.
Cheers
--
Jérôme
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points. Review the project documentation and camera/rendering behavior to determine whether frustum culling exists on the CPU or GPU side, then document or report where it is implemented and how it relates to cameras.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Documentation
- Difficulty
- 1/5
- Estimated time
- Under an hour
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100