Objects elongated in stereo camera view
- Dominant language
- Rust
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Description
I've written a simple program that renders a set of cubes. First I tried rendering them with the `FirstPerson` camera, then `FirstPersonStereo`. The FirstPerson view looks mostly how I'd expect:

However, the stereo objects are strangely elongated in Y:

([Link to the source code](https://github.com/tstellanova/explore-events-3d/blob/stereo_view/src/main.rs))
This is reproducible on Mac OSX 10.14.6. I'll try on a linux system as well.
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