dimforge / dimforge/bevy_rapier

`RapierDebugRenderPlugin` does not render colliders added as `custom_shape`.

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Dominant language
Rust
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Description

Basically the title.
This bundle:
```rust
.insert((
RigidBody::KinematicPositionBased,
KinematicCharacterController::default(),
Collider::capsule_z(0.3, 0.3),
GravityScale(0.0),
))
```
Will render a capsule in the debug view.
This, however:
```rust
.insert((
RigidBody::KinematicPositionBased,
KinematicCharacterController {
custom_shape: Some((
Collider::capsule_z(0.3, 0.3),
Vec3::new(0.0, 0.0, 0.0),
Rot::IDENTITY,
)),
..default()
},
GravityScale(0.0),
))
```
will not.

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