dimforge / dimforge/bevy_rapier
KinematicCharacterController doesn't respect max_slope_climb_angle
Open
A-Dynamics
A-Integration
C-Bug
D-Medium
P-High
- Dominant language
- Rust
- Stars
- 1.6k
- Forks
- 282
- PR merge metrics
- No merged PRs in 30d
Description
How to reproduce:
Set max_slope_climb_angle.
Translate the controller with no Up force into a slope that is of greater angle than max_slope_climb_angle.
Expected:
If the slope is a higher angle than max_slope_climb_angle we stop like its a wall
Actual:
KinematicCharacterController translates us up the slope.
Here is the sample code that can be used to demonstrate this behavior:
https://github.com/dimforge/bevy_rapier/pull/532
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