dimforge / dimforge/bevy_rapier

Collider doesn't update upon reparent

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#486 1 comment 0 reactions 0 assignees View on GitHub
A-Integration C-Bug D-Difficult P-Medium S-not-started
Dominant language
Rust
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Description

This is happening in my game where I'm attempting to reparent a collider to make a "merging" behavior for my game mechanic.

Looking through bevy_rapier systems there doesn't seems to be any check for reparenting.

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