dimforge / dimforge/bevy_rapier
Inserting then removing `SolverGroups` doesn't reset it to the default.
Open
A-Integration
C-Bug
D-Medium
P-Medium
S-not-started
- Dominant language
- Rust
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Description
I implemented a component to make an entity have no "real" (solver) collisions (no force applied to it, doesn't apply forces) until it has no (intersection) collisions.
For that I attached an empty `SolverGroups` to it then removed it.
But my entity continued to not interact with other colliders.
If instead of removing `SolverGroups` I apply one that makes it interact, it does.
My guess is that the `SolverGroups` is not resetted to the default value (the one an entity has when no `SolverGroups` component is inserted) internally.
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