dimforge / dimforge/bevy_rapier

Disable rigidbody but leave colliders active

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#368 3 comments 0 reactions 0 assignees View on GitHub
A-Integration C-Bug D-Difficult P-Medium S-not-started
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Rust
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Description

In my game limbs can be detached and attached. I disable their rigidbody and parent them when attaching them to a body. I want to use colliders for hit detection, but they get disabled when I disable the rigidbody.

Is there a way to leave the colliders enabled?

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