dimforge / dimforge/bevy_rapier
Disable rigidbody but leave colliders active
Open
A-Integration
C-Bug
D-Difficult
P-Medium
S-not-started
- Dominant language
- Rust
- Stars
- 1.6k
- Forks
- 282
- PR merge metrics
- No merged PRs in 30d
Description
In my game limbs can be detached and attached. I disable their rigidbody and parent them when attaching them to a body. I want to use colliders for hit detection, but they get disabled when I disable the rigidbody.
Is there a way to leave the colliders enabled?
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