dimforge / dimforge/bevy_rapier
Colliders not at correct position if added after Transform component
Open
A-Integration
C-Bug
D-Medium
P-Low
S-not-started
- Dominant language
- Rust
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- 1.6k
- Forks
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Description
It seems that if I add a ``Collider`` component to an entity after I insert the transform (for example from another system) then it does not 'move' to the correct position, it just stays at position (0, 0). This can be fixed by re-adding the ``Transform`` component, which then updates the colliders position
Crate versions:
``bevy = "0.9"``
``bevy_rapier2d = { version = "0.19.0", features = [ "simd-nightly", "debug-render" ] }``
Minimal reproducible example: https://github.com/Ox512/collider-issue
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