dimforge / dimforge/bevy_rapier

Colliders don't work without rigid body

Open
#165 8 comments 0 reactions 0 assignees View on GitHub
Dominant language
Rust
Stars
1.6k
Forks
282
PR merge metrics
No merged PRs in 30d

Description

I only need colliders and none of the other physics stuff. It the correct way to get child colliders working to use a fixed rigid body? Or can it be made so child colliders still work without the parent having a rigid body component? The old version handled this as far as I can tell.

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.