dimforge / dimforge/bevy_rapier
Colliders don't work without rigid body
Open
- Dominant language
- Rust
- Stars
- 1.6k
- Forks
- 282
- PR merge metrics
- No merged PRs in 30d
Description
I only need colliders and none of the other physics stuff. It the correct way to get child colliders working to use a fixed rigid body? Or can it be made so child colliders still work without the parent having a rigid body component? The old version handled this as far as I can tell.
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.