dimensionalOS / dimensionalOS/dimos

PimSim: production Gaussian-splat camera runtime

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Dominant language
Python
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Description

Deliver Gaussian-splat RGB as the production static-world camera path.

Acceptance

  • Renderer consumes immutable PimSim world snapshots and explicit camera profiles
  • Linux and macOS rasterizers implement the same contract
  • Robot and movable meshes compose depth-correctly with the static splat
  • RGB/depth preserve calibration, episode, tick, and timestamp identity
  • Renderer failure cannot stop physics, control, TF, scene state, or reset

Synced from DIM-1384 by pim

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the PimSim renderer and the Linux/macOS rasterizer entry points, then trace how immutable world snapshots and explicit camera profiles move through the camera path. Verify completion against the acceptance list, including depth-correct mesh composition, identity preservation, and renderer failure isolation from physics and control.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
25/100

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