dimensionalOS / dimensionalOS/dimos
PimSim: production Gaussian-splat camera runtime
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- Dominant language
- Python
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Description
Deliver Gaussian-splat RGB as the production static-world camera path.
Acceptance
- Renderer consumes immutable PimSim world snapshots and explicit camera profiles
- Linux and macOS rasterizers implement the same contract
- Robot and movable meshes compose depth-correctly with the static splat
- RGB/depth preserve calibration, episode, tick, and timestamp identity
- Renderer failure cannot stop physics, control, TF, scene state, or reset
Synced from DIM-1384 by pim
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the PimSim renderer and the Linux/macOS rasterizer entry points, then trace how immutable world snapshots and explicit camera profiles move through the camera path. Verify completion against the acceptance list, including depth-correct mesh composition, identity preservation, and renderer failure isolation from physics and control.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100