dimensionalOS / dimensionalOS/dimos

PimSim: executable scene compiler

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simulation this week
Dominant language
Python
Stars
4.5k
Forks
808
Avg merge
3d 5h
Merged PRs (30d)
233

Description

Compile authored, generated, or captured sources into one immutable, validated scene package.

Acceptance

  • Editable scene document and deterministic compiler
  • Splat, visual, collision, navigation, MuJoCo, semantic, device, calibration, and evaluation roles
  • Preserved hierarchy, transforms, provenance, licenses, and checksums
  • Scale, alignment, coverage, penetration, and collision validation
  • One compile/validate/inspect workflow proven on the apartment and xArm tabletop

Synced from DIM-928 by pim

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or code entry points are named. Start by reviewing the editable scene document, deterministic compiler, and compile/validate/inspect workflow requirements, then identify how the apartment and xArm tabletop examples are represented; done requires all listed scene roles, metadata preservation, validation checks, and both workflow demonstrations.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
compilers, computer-graphics, robotics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
20/100

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