dimensionalOS / dimensionalOS/dimos
PimSim: executable scene compiler
Open
Nobody has claimed this yet.
simulation
this week
- Dominant language
- Python
- Stars
- 4.5k
- Forks
- 808
- Avg merge
- 3d 5h
- Merged PRs (30d)
- 233
Description
Compile authored, generated, or captured sources into one immutable, validated scene package.
Acceptance
- Editable scene document and deterministic compiler
- Splat, visual, collision, navigation, MuJoCo, semantic, device, calibration, and evaluation roles
- Preserved hierarchy, transforms, provenance, licenses, and checksums
- Scale, alignment, coverage, penetration, and collision validation
- One compile/validate/inspect workflow proven on the apartment and xArm tabletop
Synced from DIM-928 by pim
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or code entry points are named. Start by reviewing the editable scene document, deterministic compiler, and compile/validate/inspect workflow requirements, then identify how the apartment and xArm tabletop examples are represented; done requires all listed scene roles, metadata preservation, validation checks, and both workflow demonstrations.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- compilers, computer-graphics, robotics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100