dimensionalOS / dimensionalOS/dimos
Simulation Editing
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- Python
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Description
original issue provided
https://github.com/dimensionalOS/dimos/issues/1120
Model importing
We'd like access to standard threejs model loading primitives
https://threejs.org/manual/#en/loading-3d-models
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
const loader = new GLTFLoader();
loader.load( 'path/to/model.glb', function ( gltf ) {
scene.add( gltf.scene );
})
Standard threejs API
as well as all the standard threejs API
Primitives
Scenegraph
Materials
Textures
Lights
Cameras
Shadows
Fog
etc, I'm assuming you won't need to write extra code for this, threejs api is already available.
Optional physics for models
If loading a global map, we'll want to enable colisions so that robot doesn't fall through the map.
for random visual elements (skybox) we won't need physics, but I can imagine adding a ball, or a car model (obstacle) which we do want colisions on
Movable characters
We are testing stuff like person follow etc, I assume giving us threejs API access we can easily animate a character in the world, just making sure to mention here
Robot definition API
we should be able to code simple control interface and a simple robot (drone, holonomic, plane, car) etc
System Validation
To validate the delivery, we'd like to see these examples to validate how easy the API is to use. all of below should be reasonably performant as well
ThreeJS API exposed
Deploy a robot sim in a random threejs example environment:
https://threejs.org/examples/#webgl_lights_physical
https://threejs.org/examples/#webgl_loader_ifc
https://threejs.org/examples/#webgpu_performance
Third party map load
load something like
https://sketchfab.com/3d-models/tdm-map-3-fps-game-environment-low-poly-4c645286d8554eb0b8cf2bee6642d710
https://sketchfab.com/3d-models/lowpoly-fps-tdm-game-map-by-resoforge-d41a19f699ea421a9aa32b407cb7537b
https://sketchfab.com/3d-models/lowpoly-stylized-classroom-35762c5a787e40c8b1daae410c1429de
Deploy the robot within this world.
for drone for example
https://sketchfab.com/3d-models/hq-birmingham-3d-city-model-6f9d610206c245478b07f32b4451cf09
New elements
Add a car model to the world with collisions enabled
Some reasonable editing flow (like threejs has)
change the position of an object, reload, check, add a light, reload etc
New embodiment
Code a drone (vs holonomic what we have now), deploy within a world above
Synced from DIM-762 by summer
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the GLTFLoader example and the linked Three.js examples for the required model-loading, rendering, and editing scenarios. Define the API and validation flow for loading maps and models, enabling collisions selectively, and deploying a drone or other robot; completion requires demonstrating all listed example environments and editing cases with reasonable performance.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript, three.js
- Domain
- computer-graphics, robotics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100