digitaldanny / digitaldanny/detached

Change ControllerManager Architecture

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C#
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Description

**Description**
Currently the controller manager uses ```GetDown``` on various axes to determine if the buttons have been pressed down. This does not offer enough control over how the player reacts to pressing and holding a button down.

**Action**
Restructure the ControllerManager and Entity base class to use ```Handle{ButtonName}Down``` and ```Handle{ButtonName}Up```.

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