digitaldanny / digitaldanny/LaserDefendersV2

Spawn Projectiles as Children of a GameObject

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design priority-low
Dominant language
ShaderLab
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Description

Right now, Projectile game objects clutter up the game hierarchy. Would be good to pass in a `parent` parameter to `Shooter.cs -> FireSingleShot` so the hierarchy is cleaner.

Contributor guide

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Research direction

Open Shooter.cs and inspect the FireSingleShot entry point and how projectile GameObjects are created. Trace the firing call to determine where the parent should be supplied, then verify in Unity that fired projectiles appear under the requested parent in the game hierarchy.

Written by the indexing model from the issue text.

Assessment

Tech stack
unity
Domain
game-dev
Issue type
Feature
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Clearly specified
Newbie friendliness
50/100

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