digitaldanny / digitaldanny/LaserDefendersV2
Spawn Projectiles as Children of a GameObject
Open
design
priority-low
- Dominant language
- ShaderLab
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Right now, Projectile game objects clutter up the game hierarchy. Would be good to pass in a `parent` parameter to `Shooter.cs -> FireSingleShot` so the hierarchy is cleaner.
Contributor guide
No contributing guide indexed for this repository
Research direction
Open Shooter.cs and inspect the FireSingleShot entry point and how projectile GameObjects are created. Trace the firing call to determine where the parent should be supplied, then verify in Unity that fired projectiles appear under the requested parent in the game hierarchy.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 50/100