digitaldanny / digitaldanny/LaserDefendersV2

Enemy: Tank

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gameplay priority-low
Dominant language
ShaderLab
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PR merge metrics
No merged PRs in 30d

Description

- Slow moving
- Triple health
- Lobs explosives that turn into circular waves that you must dash through.

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are named. Start by locating the existing enemy and projectile implementations in the Unity project, then trace how movement, health, explosives, wave hazards, and dashing interact; done means a tank enemy exhibits all four listed behaviors in play.

Written by the indexing model from the issue text.

Assessment

Tech stack
unity
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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