digitaldanny / digitaldanny/LaserDefendersV2
Enemy: Tank
Open
gameplay
priority-low
- Dominant language
- ShaderLab
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
- Slow moving
- Triple health
- Lobs explosives that turn into circular waves that you must dash through.
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are named. Start by locating the existing enemy and projectile implementations in the Unity project, then trace how movement, health, explosives, wave hazards, and dashing interact; done means a tank enemy exhibits all four listed behaviors in play.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100