digitaldanny / digitaldanny/LaserDefendersV2
Fade between Calm and Action background music
Open
audio
priority-low
- Dominant language
- ShaderLab
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
For now, I will just have the action music playing constantly.
Once I have a starting screen, I will fade between the calm->action music once the gameplay loop begins.
Relevant files: AudioPlayer.cs
Contributor guide
No contributing guide indexed for this repository
Research direction
Start with AudioPlayer.cs and inspect how the action music is currently started and kept playing. Check the starting-screen and gameplay-loop entry points mentioned in the issue, then confirm completion when the music fades from calm to action as gameplay begins rather than playing action music constantly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100