diasurgical / diasurgical/devilution
Fix variable order
- Dominant language
- C++
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Description
Diddo of #1677 except for variables instead of functions. These will be a bit more tricky, but we still have both the PSX/MAC to help. The demo release is scrambled.
Fixing these will help get global offsets to line up:
- [ ] appfat.cpp
- [ ] automap.cpp
- [ ] capture.cpp
- [ ] codec.cpp
- [ ] control.cpp
- [ ] cursor.cpp
- [ ] dead.cpp
- [ ] debug.cpp
- [ ] diablo.cpp
- [ ] doom.cpp
- [ ] drlg_l1.cpp
- [ ] drlg_l2.cpp
- [ ] drlg_l3.cpp
- [ ] drlg_l4.cpp
- [ ] dthread.cpp
- [ ] dx.cpp
- [ ] effects.cpp
- [ ] encrypt.cpp
- [ ] engine.cpp
- [ ] error.cpp
- [ ] fault.cpp
- [ ] gamemenu.cpp
- [ ] gendung.cpp [hellfire #1959]
- [ ] gmenu.cpp
- [ ] help.cpp
- [ ] init.cpp
- [ ] interfac.cpp
- [ ] inv.cpp
- [ ] items.cpp
- [ ] lighting.cpp
- [ ] loadsave.cpp
- [ ] logging.cpp
- [ ] mainmenu.cpp
- [ ] minitext.cpp
- [ ] missiles.cpp
- [ ] monster.cpp
- [ ] movie.cpp
- [ ] mpqapi.cpp
- [ ] msg.cpp
- [ ] msgcmd.cpp
- [ ] multi.cpp
- [ ] nthread.cpp
- [ ] objects.cpp
- [ ] pack.cpp
- [ ] palette.cpp
- [ ] path.cpp
- [ ] pfile.cpp
- [ ] player.cpp
- [ ] plrmsg.cpp
- [ ] portal.cpp
- [ ] quests.cpp
- [ ] render.cpp
- [ ] restrict.cpp
- [ ] scrollrt.cpp
- [ ] setmaps.cpp
- [ ] sha.cpp
- [ ] sound.cpp
- [ ] spells.cpp
- [ ] stores.cpp
- [ ] sync.cpp
- [ ] themes.cpp
- [ ] tmsg.cpp
- [ ] town.cpp
- [ ] towners.cpp
- [ ] track.cpp
- [ ] trigs.cpp
- [ ] wave.cpp
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