diasurgical / diasurgical/devilution

inv.cpp

Open
#1,415 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
9k
Forks
920
PR merge metrics
No merged PRs in 30d

Description

- [x] FreeInvGFX
- [x] InitInv
- [x] InvDrawSlotBack
- [x] DrawInv
- [x] DrawInvBelt
- [x] AutoPlace
- [x] SpecialAutoPlace
- [x] GoldAutoPlace #1690
- [x] WeaponAutoPlace
- [x] SwapItem
- [ ] CheckInvPaste
- [x] CheckInvSwap
- [x] CheckInvCut
- [x] inv_update_rem_item
- [x] RemoveInvItem
- [x] inv_420FD0
- [x] RemoveSpdBarItem
- [x] CheckInvItem
- [x] CheckInvScrn
- [x] CheckItemStats
- [x] CheckBookLevel
- [x] CheckQuestItem
- [x] InvGetItem
- [x] AutoGetItem #1626
- [x] FindGetItem
- [x] SyncGetItem
- [x] CanPut
- [x] TryInvPut
- [x] DrawInvMsg
- [x] InvPutItem
- [x] SyncPutItem
- [x] CheckInvHLight #1678
- [x] RemoveScroll
- [x] UseScroll
- [x] UseStaffCharge
- [x] UseStaff
- [x] StartGoldDrop
- [x] UseInvItem
- [x] DoTelekinesis
- [x] CalculateGold
- [x] DropItemBeforeTrig

Contributor guide

Open the contributing guide

Research direction

Open inv.cpp and locate the unchecked CheckInvPaste entry point. Review the surrounding inventory work tracked in this checklist and establish the expected behavior before making changes. The work is done when CheckInvPaste is completed and the inv.cpp checklist item can be marked complete.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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