Building DFX on aarch64-linux
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- Dominant language
- Rust
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- 204
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Description
Dear SDK team, is there a good reason for restricting the supported builds for linux and windows to x86_64 only?
https://github.com/dfinity/sdk/blob/master/src/dfx/assets/build.rs#L102
I'm trying to build in a Ubuntu VM hosted on macOS and get the panic on line 103 of the linked file because the OS cannot be recognized. But simply changing the line 102 to this, produces a working build:
("x86_64" | "aarch64", "linux" | "windows") => sources.x86_64_linux,
Please consider relaxing the architecture matching 🙏
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start in src/dfx/assets/build.rs around lines 102–103 and reproduce the aarch64-linux build in the Ubuntu VM described in the issue. Check how the supported architecture and OS are matched, then verify that the relaxed matching produces a working build without breaking existing x86_64 Linux and Windows builds.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- build-system
- Issue type
- Feature
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 48/100