devloperdevesh / devloperdevesh/FaultPlane
[UI/Cockpit] Develop Line-Rate Binary Telemetry WebSocket Parser with 3D Canvas Flare Renderers
Open
Nobody has claimed this yet.
enhancement
frontend-ui
good first issue
help wanted
telemetry-cockpit
- Dominant language
- Go
- Stars
- 2
- Forks
- 1
- Avg merge
- 14m
- Merged PRs (30d)
- 57
Description
Commercial Production Objective
Provide immediate, jaw-dropping visual proof of kernel-layer connection splicing during real-time traffic failover anomalies to secure absolute customer trust .
Technical Specifications
- Binary Websocket Pipe: Hook a Next.js 15 route directly into our lock-free telemetry circular buffer via WebSockets pipelines running zero-copy protocols .
- Three.js Particle Accelerators: Animate streaming packet timeline paths using dense WebGL particle configurations traveling flat at 60 FPS under peak multi-tenant loads .
- The Failover Crimson Flare: When a
TCP_CLOSEsignature sequence triggers, fire a vibrant crimson redirection path flare across the visual topology coordinate boundaries inside less than 2ms .
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Next.js 15 route, the telemetry circular buffer, and the WebSocket pipeline described in the issue. Then trace the Three.js particle renderer and the TCP_CLOSE event path. Done means a validated binary telemetry stream, 60 FPS packet-path rendering, and a crimson failover flare within the stated timing target.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- go, next.js, three.js
- Domain
- backend, frontend, observability
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100