developmentseed / developmentseed/deck.gl-raster

Generate mesh in worker off the main thread

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perf
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TypeScript
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Description

In general, the inputs to the mesh refinement algorithm are simple and easy to transfer onto a worker: shape, geotransform. And the resulting mesh, especially once backed by typed arrays (see https://github.com/developmentseed/deck.gl-raster/issues/23) is cheap to [transfer](https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Transferable_objects) between threads.

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