developmentseed / developmentseed/deck.gl-raster

Refactor GPU modules to use Texture2DArray as much as possible

Open
#165 2 comments 1 reaction 0 assignees View on GitHub
Dominant language
TypeScript
Stars
228
Forks
29
Avg merge
12h 27m
Merged PRs (30d)
4

Description

We can pass in texture array levels as _uniforms_, which makes the render pipeline so much more composable.

Contributor guide

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Research direction

The issue does not name files, tests, or specific GPU modules. Locate the GPU modules and render-pipeline entry points, then trace how texture array levels are currently passed; done means using Texture2DArray levels as uniforms wherever the existing pipeline supports it without changing rendering behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
computer-graphics
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

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