developmentseed / developmentseed/deck.gl-raster
Refactor GPU modules to use Texture2DArray as much as possible
Open
- Dominant language
- TypeScript
- Stars
- 228
- Forks
- 29
- Avg merge
- 12h 27m
- Merged PRs (30d)
- 4
Description
We can pass in texture array levels as _uniforms_, which makes the render pipeline so much more composable.
Contributor guide
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Research direction
The issue does not name files, tests, or specific GPU modules. Locate the GPU modules and render-pipeline entry points, then trace how texture array levels are currently passed; done means using Texture2DArray levels as uniforms wherever the existing pipeline supports it without changing rendering behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- computer-graphics
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100